WWII House (work in progress ) Year of realization :: 2008 Polygon Number :: Low poly 6 000 Methods used ::
Unwrap // UV Map Programs Used :: 3D Studio Max // Photoshop CS
Mothership (spaceship only) Year of realization :: 2008 Polygon Number :: Spaceship 75 000 Methods used ::
Unwrap // UV Map Programs Used :: 3D Studio Max // Photoshop CS
Penzer Tank Year of realization :: 2008 Polygon Number :: Penzer Tank 15 000 Methods used ::
Unwrap // UV Map Programs Used :: 3D Studio Max // Photoshop CS
Panic at the sphere Year of realization :: 2008 Polygon Number :: High Poly Methods used ::
Unwrap // UV Map Programs Used :: 3D Studio Max // Photoshop CS
Cirque Du Soleil - Quidam Year of realization :: 2008 Polygon Number :: High Poly Methods used ::
Unwrap // UV Map Programs Used :: 3D Studio Max // Autocad 2008
Gateway of Shangri-La
Year of realization :: 2007 Polygon Number :: High poly (100 000+) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Foundation Chamber
Year of realization :: 2007 Polygon Number :: High poly (100 000+) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Various props
Year of realization :: 2007 Polygon Number :: varies Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Shrek in the city
Year of realization :: 2007 Polygon Number :: Shrek 9000 // House 550 Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Audi TT
Year of realization :: 2007 Polygon Number :: High Poly (24 575) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
View on the city
Year of realization :: 2006 Polygon Number :: Low Poly (20 000) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Immortal City
Year of realization :: 2006 Polygon Number :: High Poly (50 000+) Methods used ::
Unwrap // UV Map // Programs Used :: 3D Studio Max // Photoshop CS
The Shadow
Year of realization :: 2006 Polygon Number :: Low poly (2000) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS // ZBrush
Arabian Night
Year of realization :: 2006 Polygon Number :: High Poly (50 000+) Methods used ::
Unwrap // UV Map // Programs Used :: 3D Studio Max // Photoshop CS
Alien Character
Year of realization :: 2006 Polygon Number :: Low poly (5200) Methods used ::
Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS
Year of realization :: 2006 Polygon Number :: Low poly Methods used :: Unwrap // UV Map // normal map Programs Used :: 3D Studio Max // Photoshop CS // Sandbox Engine Work done on the level ::
Level modeling, Construction building, Crane, Cave Building,
Level design for the cave building, Effect for the fall
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